Above is a collection of all the shots I have animated for my final major project animation: Interrogation. Each of these sequences has been animated in Toon Boom Harmony using the coloured pencil brush and some reference footage that I filmed using myself as reference for each of the key movements.
In the video above I have put together all the different versions of my roughly animated shots to show the production process I have undertaken during this animation. However majority of the animated shots were uploaded to Ftrack, allowing my supervisor to express his thoughts and feedback for each of my shots so I can develop them further to meet the final production.
The different shots I animated include;
With the various decisions made to shorten this animation idea I have not animated all the shots from scene 1 because I thought it was best to remove scene 1 in order to animate a interesting product for the final deadline.
Each of these shots have been uploaded to Ftrack allowing me to develop each animated shot so that is looks visually appealing and the overall animation has the best possible quality to it. As a result I have made multiple versions (Seen in the video above) for some of the shots because I have used the peer feedback to improve the animation and some of the key moments that may not have worked in the first version. Furthermore this collection shows nearly the entire final animation but as a rough character animation, showing only the keyframes and inbetweens for either Carlos or Detective Taylor. Plus I have added some voice overs and FX (e.g) fire to help make the animation more interesting, as well as making it easier to animate the lip sync.
I have tried to make sure the rough animation has the most movement it can become I need to line and colour the animation, so that I only have to draw over the rough animation and not worry about keeping the design consistent. Following on from being consistent, I have made sure that with each new version I have tried to make the character designs consistent throughout the full animation. Looking back on previous animation projects I realised that I did not make the designs consistent, therefore this time I took my time to make sure each shot had the same design.
Each shot had its own difficulties and issues that I had to apply in order to make the animation more appealing but using my feedback on Ftrack and the reference footage for timing I was able to make a interesting series of sequences that tell the story I planned to make for this animation idea, allowing me to explore more comical and exaggerated animation techniques.